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Virtual Anatomy from the Visible
Man: Creating Tools for Medical Education Helene Hoffman PhD, Ann Irwin MD, Ram Prayaga MS, Mark Danks MA, & Margaret Murray MA
University of California, San Diego, School of
Medicine |
| Section | Figures |
| Introduction | Figure 1: Models of the Abdomen |
| Project Description | Figure 2: Intuitive 3D Workspace |
| Future Directions | Figure 3: About the I-HUD
Figure 3.1: Table of Contents Figure 3.2: Student Lesson Manual Figure 3.3: Anatomic Position Reference Tool (GRACE) Figure 3.4: Navigating with List or MAP Displays |
| References | Figure 4: Multiple Resource Blocks |
| Figure 5: Managing Blocks with FACET |
![]() Figure 1: Abdominal Models from VP |
These
high-quality objects were obtained using a proprietary
triangulation algorithm
to connect contours traced from successive slices of the National
Library of
Medicine's Visible Human Project dataset[5]. Developmental efforts began about 18 months ago with a formal assessment of faculty and student needs for anatomy training at our school, and an analysis of the relevant literature[6-8]. We investigated teaching and learning issues during the preclinical years and the subsequent application of this knowledge during the clinical years. Once this analysis was completed, broad educational goals were specified, including the need to provide diverse learning experiences with exposure to anatomical variation and disease states, and to facilitate the integration of basic anatomical knowledge with clinical skills and reasoning. Target learning outcomes and challenging concept areas were also delineated, enabling the establishment of a finite set of measurable learning objectives, providing a basis for the creation of evaluation protocols, and identifying a focus for prototype lesson content. |
| An intuitive 3D workspace provides depth and location cues through the use of a tiled reference platform [Figure 2]. An interactive heads-up display (I-HUD) supplies the curricular framework, suggests actions/options, and organizes resources available to the student. Active learning within the lesson context and free exploration of all materials and models are encouraged. Users currently interact with lesson materials and navigate the 3D world using a mouse, keyboard, and hand-held motion tracker. | ![]() Figure 2: Intuitive 3D Environment |
| Zoom TOC | Zoom Manual | Zoom GRACE | Zoom Loadlist/MAP |
The I-HUD has multiple and diverse user-support functions [Figure 3]. It provides an interactive Table of Contents (TOC) for lesson access, and a procedural lesson manual with task-appropriate selectable actions. For example, suppose a student has launched the Hepatobiliary Anatomy lesson, and then chooses the "Landmarks and Relations" module from the TOC. If a specific configuration is predefined for the exercise, the system updates the displayed models accordingly. At this point, options appear in the I-HUD which let the student manipulate the transparency of the various models in order to see boundaries with respect to adjacent structures, thus facilitating the student in completing this exercise. Other task-specific options might include the presentation of prepared fly-throughs or preferred viewpoints. To help users with spatial orientation, the I-HUD includes GRACE, an intuitive, real-time indicator of anatomical position for the currently visible model(s). The I-HUD also provides two alternative methods for managing resources in the 3D workspace. The MAP display, a symbolic representation of the 3D reference platform, uses colored dots to indicate the relative locations of models and other resources from the user's viewpoint. As an alternative to the MAP, users may display a selectable list of currently active and available named resources.
Figure 4: Multiple Resource Blocks
Figure 5: Managing Resource Blocks with FACET
3. Hoffman, HM: (1994),Virtual Reality and the Medical
Curriculum: Integrating Extant and Emerging Technologies;
Proceedings, Medicine Meets Virtual Reality 2: Interactive
Technology and Heathcare; Morgan K (ed).
4. McCracken, T & TL Spurgeon: (1991), The Vesalius Project:
interactive computers in anatomical instruction; Journal
of Biocommunications; 18 (2); pp. 40-44.
5. Ackerman, MJ, VM Spitzer, AL Scherzinger, & DG Whitlock:
(1995), The Visible Human data set: an image resource for
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10. Hoffman HM, AE Irwin, S Baird, CM Bloor, K Miyai, & MC
Savoia: (1993), UCSD's MedPics: Implementation and Impact on
the Curriculum; Proceedings of the Seventeenth Annual
Symposium on Computer Applications in Medical Care; pp.
776-780.
11. Young, D: (1992), Object-Oriented Programming with C++ and
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This work was supported by a grant from DARPA (DAMD
17-94-J-4487/P5002).
1. Hoffman, HM, M Murray, AE Irwin, & T McCracken: (1996),
Developing a Virtual Reality
Multimedia System for Anatomy Training; Health Care in the
Information Age; IOS Press; pp. 204-209.
2. Hoffman, HM, AE Irwin, R Ligon, M Murray, & C Tohsaku:
(1995),Virtual Reality-Multimedia Synthesis: Next Generation
Learning Environments; Journal of Biocommunications;
22 (3); pp. 2-7.
9. Hoffman,HM, R Prayaga, M Danks, AE Irwin, & M Murray: (1997),
A Flexible and Extensible Object-Oriented 3D Architecture, and
its Application in the Development of Virtual Anatomy Lessons;
Proceedings of Medicine Meets Virtual Reality Conference
5; Submitted.