The Vesalius Project is an attempt to apply information technology to the educational process, particularly with regard to anatomy. We focus on the use of information technology for both teaching and learning in cases when and where it makes a positive and unique contribution to the educational process. Our objective is to be innovative and not use the computer as another form of a book or as a slide projector but as a distribution mechanism, as an interactive tool capable of adapting to varied learning methods, and as an integrator of media [Figure 1].
The Vesalius Project operates under a number
of principles. First, the project is based on education research
that points out strengths and weaknesses of our current teaching/learning
environment and establishes targets for our work. Second, we conduct basic
research in image processing and 3D visualization, in particular, we aim
at designing the best visualization tools for modeling 3D anatomy from
the Visible Human data sets. Third, we ground our work in standards such
as the UMLS while at the same time trying to extend those tools to meet
educational needs. For example, our work with the University of Washington's
Digital Anatomist Project will test their vocabulary in our setting by
using it to capture and encompass the needs of faculty and students to
navigate images, find related information and link information across courses.
Fourth, the Project operates on the forefront of technology but delivers
its work in established formats and technologies. Fifth, the work is team-based
and highly interdisciplinary
[Figure 2].
Program content is provided by faculty, mainly anatomists. Educational
research and evaluation is provided by the Center for Curriculum Evaluation
and Faculty Support which is a part of the Office of Scholarly Resources,
and electronic instructional design and multimedia development is provided
by the Curriculum Design Studio. The web site for the project resides
at [4].